For this employing the survey as a quantitative method we could ask a sample of 2 200 pupils in primary 6 what their video game consumption (among other questions) is to conclude that video games occupy a privileged position in their free time (92% penetration) and at the same time that they prefer the console to playing games in front of other devices like the PC or mobile phones. To this end we wanted to examine if the user profile between 11 and 12 years old consumes videogames especially recommended for her/his age according to the PEGI code or on the contrary if this young public prefers other game options that were specifically designed for an adult profile.
Moreover more than 50% of the video game market is available for users under the age of 12 an extensive offer which was analysed to check the interest level existing among children. Video games have become one of the most important forms of entertainment for children: During Christmas 2014 70% of parents recognized that they intended to buy video games as a gift for their children (Aevi 2014b).